Our promises in detail

The front page makes short promises. This page says exactly what each one means, so you can check us against it.

No pay-to-win: what the shop sells

The shop sells cosmetics only: skins, transmog, dyes and a cosmetic-only seasonal pass. A bought mount or spirit skin rides and fights exactly like an earned one.

Never for sale:

  • power or stats
  • forge odds or forge protection
  • drops or loot
  • automation: auto-hunt, auto-pickup or auto-potion
  • trading rights
  • channels or server access
  • character slots
  • in-game gold, directly or indirectly

No loot boxes and no gacha. Every purchase is direct, and you see exactly what you get.

If the shop ever uses its own currency, it can never be exchanged for in-game gold, by us or between players.

No bots

The server decides everything: where you are, what you hit and what you pick up. Speed, teleport, wall and pickup hacks therefore do nothing.

Full trading unlocks with trust earned in play, contested content allows one client per player, and rewards ask you to actually be there.

We never sell automation, so a bot never competes with our shop. Bots and gold sellers are banned.

An honest operator

Tianvar is run by an independent developer in Switzerland, not a company yet. Their name and address are in the imprint.

A public player count, a public log of GM and economy actions, no GM-spawned items and no wipes on permanent worlds.

What we make with AI

We are a small team and use AI tools. Here is exactly where:

  • The illustrations on this site (the hero, the school portraits and the kingdom scenes) are generated with AI image tools.
  • 3D models start as AI-generated base meshes and are then reworked for the game.
  • The in-game shots and clips are real captures of the pre-alpha game.
  • Character movement comes from motion capture.
  • We write the code with AI assistance and review it ourselves.

Tianvar is in pre-alpha. Features and numbers may still change; these rules are how we make those changes.

← Tianvar